Senin, 07 Mei 2012

[V532.Ebook] Free Ebook Game Coding Complete, Third Edition, by Mike McShaffry

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Game Coding Complete, Third Edition, by Mike McShaffry

Welcome to "Game Coding Complete, Third Edition," the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by a veteran game programmer, the book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games. This third edition features expanded content and coverage of the latest and most exciting new game programming techniques including AI, multiprogramming, working with scripting languages such as Lua, and writing C# tools like your level editor. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.

  • Sales Rank: #637906 in Books
  • Brand: Brand: Course Technology PTR
  • Published on: 2009-03-05
  • Original language: English
  • Number of items: 1
  • Dimensions: 1.82" h x 7.21" w x 9.43" l, 3.41 pounds
  • Binding: Paperback
  • 944 pages
Features
  • Used Book in Good Condition

About the Author
Mike McShaffry, aka "Mr. Mike," began programming games as soon as he could tap a keyboard. After graduating from the University of Houston, he worked for Warren Spector and Richard Garriott, aka "Lord British," at Origin Systems on the Ultima series, including Ultima Online. Since then he's worked on more than a dozen shipped games, including Magnadoodle (PC); a series of card and casino games for Microsoft; Thief: Deadly Shadows (Xbox/PC); 24 Blue for U.S. Navy; Mushroom Men: The Spore Wars (Wii); Ghostbusters: The Video Game (Wii/PS2); Cook or Be Cooked (Wii); Star Wars: The Force Unleashed II (Wii); Thor: God of Thunder (Wii/3DS); and Inertia: Escape Velocity (iOS/Android). Mike is currently Director of Product Development for Red Fly Studio in Austin, Texas.

Most helpful customer reviews

1 of 1 people found the following review helpful.
Fills a void on your game programming bookshelf
By Patrick Rouse
Many books exist that attempt to teach 3D programming, a specific API or engine or try to demonstrate an entire engine being developed from start to finish. Unfortunately, many of these books fail in their attempt to bring these subjects the attention they deserve. The "write your own engine" books are the worst offenders due to their lack of emphasis on the non-renderer portions of the engine. While the renderer is undeniably the sexiest topic, too little attention on the other systems tend to leave these books falling well short of their intended goal. While Game Coding Complete is not strictly an engine design and programming book, it focuses on many engine components that other books fall well short of addressing.

Gaming Coding Complete attempts to bridge the gap between your 3D API books and a well formed engine. McShaffry's book takes the opposite approach of most other books by moving quickly through the 3D chapters and concentrates on other engine systems that are frequently underdeveloped or ignored completely. The rendering chapters comprise only about 100 pages and if you wish to learn DirectX, OpenGL or general rendering theory this is not the book for you. Most of the books is dedicated to other engine systems such as caching, user input, event management and developing a robust scripting engine using Lua. Other chapters that are a bit more introductory include discussions of collison and physics, networking, multi-threading, AI and even a simple level editor written in C#. A simple game near the end of the book wraps up the previous chapters in an effort to utilize all of your previous work.

The book strives to explain how to design engine systems in a way that makes your engine maintainable and reusable. Great attention in paid to decoupling the engine components so that each system is not dependent on including the headers for every other system in order to function. In McShaffry's code, everything operates on it's own with only interface classes and message queues to communicate with other engine components. Whether you agree with the design pattern will be a matter of personal taste and experience, but it is well developed for fans of the design.

Unfortunately, while a great deal of attention has been payed to the design, many sections suffer from a lack of thorough explanation. The author assumes a working knowledge of C++ and a bit of DirectX, both of which make perfect sense, but the book tends to skip many details assuming a level of knowledge that is a bit high for a book of it's type. It is not strictly a length issue as the book is quite long at around 900 pages, but with so many topics to cover many details are skipped outright. In some chapters, the lack of thorough explanation is completely understandable. Physics, AI, network programming and writing code for multi-core processors are deserving of entire books (and many exist for all), but several of the other chapters provide less material than it seems should be available. The audio and user interface chapters seem rushed at best and fail to discuss many important topics in both. The worst offender is the complete lack of scene management in the 3D chapters. For a book that seems to pride itself on developing engine systems that are often ignored, there is no discussion of techniques and algorithms to manage large 3D scenes outside of the most basic frustum culling. Even a cursory introduction to a relatively simple BSP or portal algorithm would have been welcome. The chapter on the caching system does mention techniques to minimize performance hits for loading new level geometry and texture data, but the lack of discussion of methods to slice up your levels into manageable chunks leaves the chapters feeling a bit empty.

Gaming Coding Complete is a fine book that serves as a good introduction to under discussed topics. The "Complete" moniker is debatable, but given the volume of topics to be covered, it seems somewhat callous to suggest that it is false advertising. Nevertheless, the books seems to demand another couple of chapters and a bit more explanation of material covered with a lack of detail. It is clear the author is quite knowledgeable and the book is considerably better than many books that are dedicated to engine design. With the impending release of the fourth edition, perhaps Game Coding Complete can overcome its few flaws and deliver and even better book.

4 of 4 people found the following review helpful.
Excellent Guidance From a Game Programming Guru
By James Swaine
As a newcomer to game development, this book has been worth its weight in gold to me. There are many books out there which can teach you how to use specific API's and mathematical concepts you need to build games, but few address the architectural and design-related questions as well as this one does. The author is obviously an experienced game programmer who can offer a lot of insight into how you should approach designing your project so you don't end up with a tangled, unmaintainable mess. Examples here include the author's recommendation for decoupling game components via the use of an event system, and a lightweight cooperative scheduling system for "processes" which must span multiple frames (e.g. animations). There's also a thorough example of how you should create a base "application" class that can abstract the plumbing associated with initialization and rendering, exposing simple methods to subclasses such as "Init", "Update Scene", and "Draw Scene". This sort of pattern can be seen in high-level frameworks out there today such as the XNA API. I'm an experienced programmer who had never done any game programming but had a really good idea, and this book helped me figure out fundamentally how I should build the game from an architectural point of view. It's surely saved me a lot of development man-hours.

There is also decent treatment here of the math fundamentals and some graphics programming, though I think programmers should probably look elsewhere for more comprehensive treatments of these subjects. If you're looking to get into game development, pick this one up and maybe another book on DirectX/OpenGL/whatever your graphics API of choice is.

2 of 2 people found the following review helpful.
Good for those who will understand
By a. s. hunt
I bought this book a little bit early, and had to go review my C++ before i could fully use it, and when I did, I came to realize that I was holding THE book on game coding.

This book covers nearly everything, in that what the author doesn't cover (or one of the other guest authors) he gives you the next path you should go down in order to achieve your goals in that certain area of coding.

He also offers tons of tips and inside stories on what it's like working as a game developer in a recurring section called 'tales from the pixel mines' which are all very informative, and i enjoyed reading all of them.

Do not think, however, that this book will hold your hand throughout the process. In some parts of the example code the author literally says some thing like: "//type your own code here". this opens the readers' eyes to the fact that learning to make games is not a process of just being taught, but is mostly about discovering it for yourself (didn't Galileo say something like that?). Rest assured, when something has to be taught, the author teaches it, after all, at some point it wastes time to 're-invent the wheel' and that is where the true magic of this book comes into play. It leaves enough for YOU to do on your own, instead of just showing one way and expecting you to copy it. really is like having a teacher that you can open and learn from whenever you want.

in short, this is the best book on game programming I have ever had the pleasure to read, and once you have a good basis in Direct3D and can understand some advanced C++ concepts, you need to pick up this book. You NEED to.

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Selasa, 01 Mei 2012

[O241.Ebook] PDF Ebook Android Application Development For Dummies, by Donn Felker

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Android Application Development For Dummies, by Donn Felker

The fun and friendly guide to creating applications on the Android platform

The popularity of the Android market is soaring with no sign of slowing down. The open nature of the Android OS offers programmers the freedom to access the platform's capabilities and this straightforward guide walks you through the steps for creating amazing Android applications. Android programming expert Donn Felker explains how to download the SDK, get Eclipse up and running, code Android applications, and submit your finished products to the Android Market. Featuring two sample programs, this introductory book explores everything from the simple basics to more advanced aspects of the Android platform.

  • Takes you soup through nuts of developing applications for the Android platform
  • Begins with downloading the SDK, then explains how to code Android applications and submit projects to the Android Market
  • Written by Android guru Donn Felker, who breaks every aspect of developing applications for the Android platform into easily digestible pieces

No matter your level of programming experience, Android Application Development For Dummies is an ideal guide for getting started with developing applications for the Android platform.

  • Sales Rank: #968234 in Books
  • Brand: Android Application Development for Dummies (For Dummies (Computer/Tech))
  • Published on: 2010-12-07
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.30" h x .82" w x 7.42" l, 1.29 pounds
  • Binding: Paperback
  • 384 pages

Review
'...a highly capable book from a well regarded self-help book series on a subject that is very topical at the moment' (Will Roney, 5 December 2011).

From the Back Cover
Here's just what you need to start developing feature-rich, amazing Android apps

Even if you've never written a mobile application, this book has the know-how you need to turn your great ideas into cool apps for the Android platform. With millions of smartphone users and a cornucopia of carriers, Android is a great place to ply the app development trade. This book shows you from the ground up how to set up your environment and create an app. Read on to become an Android developer extraordinaire!

  • Welcome to Android — learn what makes a great Android app, how to use the SDK, ways to work with mobile screens, and how the development process works

  • Make users happy — find out how to design an interface that mobile users will love

  • Learn the code — work with the activity lifecycle and Android framework classes, use the Eclipse debugger, and create a home screen widget for your app

  • Beyond the basics — take your skills up a notch with apps that involve SQLite databases and multiple screens

  • Price and publish — pick the right price for your app and get it into the Android Market

Open the book and find:

  • Cool ways to use the accelerometer in your app

  • How to turn mobile limitations into opportunities

  • Tips on installing and setting up the tools

  • Step-by-step coding directions

  • Ways to make your apps more marketable

  • How to create really useful menus

  • Advice on app pricing

  • Ten great sample apps and SDKs, including code

Learn to:

  • Create apps for hot smartphones like Droid X, Galaxy S, and MyTouch

  • Download the SDK and get Eclipse up and running

  • Code Android applications

  • Submit your apps to the Android Market

About the Author
Donn Felker is an independent consultant specializing in Android and .NET technologies. He has been a technical architect, software developer, and programmer analyst for more than a decade, with experience that covers desktop, Web, and mobile development.

Most helpful customer reviews

74 of 75 people found the following review helpful.
A great starter book to Android development!
By Scott H
I'm going to preface this review by saying that I have been programming for about 15 years, and have been working professionally as a developer for almost 3 years. My background is in VB, C#, Javascript, HTML, and even a little dabbling in C/C++. With that in mind, my Java knowledge was essentially everything I had learned from C# (which is very similar), and the tutorials on Google's Android development website. You could argue Javascript may help, but they're so different that I don't think it counts as experience.

I finished all of the tutorials on Google's site and still felt like I wasn't really grasping the concept of Android development. For those of you who have developed in C#/VB for Windows or Windows Mobile, you may understand what I mean when I say that going from something so straight-forward as using Visual Studio and .NET languages to something a little more complex and code-heavy like C++ or Java while using an unfamiliar IDE like Eclipse can be a little daunting at first. Google's tutorials, while full of great examples, don't really take the time to explain the "why" and then "what" of Android development, and instead have a more confusing approach of "Step 1: Type all this code in; Step 2: That code you just type does [this]; Step 3: Run your application".

The first half of this book is incredibly informative, and after reading only a couple short paragraphs on things I've already tried to learn and failed, I really understood it this time. The author's tone and descriptions make even the most complicated topics very easy to understand. The author also likes to commonly encourage the reader, writing that we are "experts", and making assumptions that we understand what we just read, even after it was some insanely complicated thing that was described in detail across four pages. It seems like this approach might be little odd, but I liked it. It kept my confidence up as I was reading.

The second half of the book, while also great, starts a little on the fast track. There are other reviews that mention this, and although I partially agree, it's also worth mentioning that a lot of the things that are flown through quickly come together a little later in the book. However, the pace does seem to go from a "one line at a time" methodology into a "type these 60 lines of code in and I'll explain it later" sort of teaching. While I don't prefer this, and I think it's a bit messy, the information IS there; it's just harder to soak it all in than it was in the first half of the book. The application you are building at the end is quite large, and I have tried to think of an easier way the author could have filled me with the knowledge instead of the approach taken, but I really couldn't think of a better way, mainly due to the way the code has to be written for the particular task at hand.

Overall, I really enjoyed this book. I think it was a great introduction to Android development, and is leaps and bounds above Google's documentation, at least for a beginner. I wish the book was a little longer, and I wish the author didn't frequently say things like "I could write an entire book on [subject], so I won't go into detail about this. If you want to learn more, read the documentation at [Google link]." For these reasons, I gave it four stars instead of five. The fundamentals do exist in this book, but I would have liked to have seen more.

I would recommend this book for anyone with any sort of programming background looking to get into Android development. I would probably not recommend it to someone who has no programming background whatsoever.

28 of 30 people found the following review helpful.
Great book.
By Emoore
I would buy Beginning Programming with Java for dummies first, unless you are already Ok with Java Programming. I bought both books at the same time, so when I was done with one I could continue into the other. For Dummies is a great bunch of books.

14 of 14 people found the following review helpful.
Surprising well done on the subject.
By T. Dannar
I have been working with android for about 9 months now and have release a few apps. Most of the books on the subject I have read are out of date by the time they have where released. This one wasn't, it did a very good job covering the basics of android.

Cons:
The only real con I had was that there where still bug's in the sample code. Which if a programmer with no android experience where to pick up this book they maybe be put off when they can't figure out why the programs not working where theirs is the same as a books. The ones I found while playing with the samples where small easy fixes but still things that should have been addressed.

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Senin, 23 April 2012

[O244.Ebook] Fee Download Catholicism Today: A Survey of Catholic Belief and Practice, by Matthew F. Kohmescher

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Catholicism Today: A Survey of Catholic Belief and Practice, by Matthew F. Kohmescher

The third edition of this popular work, a basic, clearly written survey of Catholic teaching and practices, is still one of the most accessible statements of Catholic belief, now updated for the 21st century by a skilled communicator and college teacher.

Emphasizing a strong historical perspective, Kohmescher presents a general overview of the essential teachings and practices of the Catholic church-its organization, beliefs, practices, and way of worship. A chapter on medical ethics has been added, and others on church and church life have been edited and/or expanded to reflect developments since 1989, when the second edition appeared.

Following each chapter are discussion questions and suggestions for further reading. Clear and easy to read, this book is sure to be as popular as its predecessor among young adults, R.C.I.A. participants, and established Catholics who would like a refresher on what the Catholic church teaches.

  • Sales Rank: #2093842 in Books
  • Published on: 1999-11
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.00" h x .70" w x 5.64" l, .59 pounds
  • Binding: Paperback
  • 256 pages

Review
A basic overview of Catholic faith and teachings. It would be a useful quick reference in any Catholic home. -- Catholic Library World

A very good basic overview of Catholic faith and teachings. -- Catholic Library World

Kohmescher's survey is clearly written and theologically moderate. It is the fruit of his experience as a classroom teacher. -- Lawrence S. Cunningham

The strengths of the book lie in the comprehensive nature of the material and the way the topics are presented. -- The Furrow

The strengths of the book lie in the nature of the material and the nontechnical way the topics are presented. -- The Furrow

The strengths of the book lie in the nature of the material, and very readable way the topics are presented. -- The Furrow

This book is a readable compendium of Catholic faith and practice that nourishes the heart as well as the mind. --William P. Roberts

This book is a very readable compendium of Catholic faith and practice that nourishes the heart and the mind. --William P. Roberts, Professor of Theology, The University of Dayton

This book presents a simple and balanced survey of traditional Catholic belief and practice. --Religious Studies Review

About the Author
Matthew F. Kohmescher, S.M., is a part time professor at the University of Dayton, OH. A past president of the College Theology Society, he holds an S.T.D. from the University of Fribourg, Switzerland.

Most helpful customer reviews

4 of 5 people found the following review helpful.
Good Introduction to Catholicism
By Andrew Fister
The first reviewer has missed the point of this book.

This book provides a good introduction for the general public and new Catholics as an ecumenically minded survey of what Catholics believe. This book is NOT a statement of the official teaching of the Catholic Church, nor is it a statement from supporters of the official positions of the Catholic Church. The beliefs of Catholics are highly varied and the plain truth is that many and even most Catholic practitioners disagree with at least some of the official teachings of the Catholic Church. This is good, and it shows how a church can be divided in belief and yet still find unity in what they do have in common, instead of dividing up into little pieces as the protestants have done. The author wants to present what the Catholic world community believes by representing all its diversity.

I am pretty well educated in Catholic belief, but since I did not grow up Catholic, I wanted to fill in any gaps in my knowledge on these matters. I would recommend this book to anyone who wants to get a grasp of what being Catholic really means, what actual Catholics actually believe and practice in addition to the official and traditional Catholic teachings, and not the stereotypes you hear in the media or from the pulpit in protestant churches.

4 of 4 people found the following review helpful.
It DOES have the imprimatur...
By Greg Lindauer
I think this book is a very good guide for RCIA. Other reviewers seem to be disappointed that it is not "Orthodox enough". Note, however, that it does have the Nihil Obstat and Imprimatur, indicating that it is free from doctrinal or moral error. This doesn't mean that everyone will agree with the opinions expressed, or language used ("negative vibe").

I'd suggest that it is a bit more like how we think of Pope Benedict than how we thought of Cardinal Ratzinger-- some are unhappy that the Pope isn't "as tough as he was", and others feel that the Pope strikes a good balance between teaching moral discipline, and guiding the flock with a loving hand. I think this book is more like the latter. For example, writing about whether homosexual unions should be permitted, it says "Some say yes, but the official position of the Catholic Church is still no." (pg 142).

That is an accurate statement of Catholic belief. However, this language will upset some as too ambiguous ("Some say yes"-- who? Is it talking about Catholic laity-- aren't they listening to the magisterium? Are Catholic priests preaching that-- time to excommunicate!) and not forbidding enough.

Hopefully this review will suggest to you whether this book is right for you and your parish.

6 of 9 people found the following review helpful.
Good basis for NEW catholics..
By A Customer
A previous review says this book is confusing and misleading..
from a community of three priests and two nuns who use this
book with those in preparation of RCIA and entering the Catholic faith,, we think it gives a beginner Catholic a updated
and informative view of our Catholic beliefs..DAS,Upstate NY

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  • Published on: 1600
  • Binding: Hardcover

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Minggu, 15 April 2012

[Y613.Ebook] Get Free Ebook Order of Alphas: Fever Complete Collection, by Eris Sage

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Order of Alphas: Fever Complete Collection, by Eris Sage

Michael Freiheit is a billionaire CEO who just so happens to be a wolf shifter. As a member of the sacred Order of Alphas and Alpha of his own pack, he’s charged with protecting shifters and humans alike, and his authority is unquestioned by all under his command.

Except for Aiden Walsh, that is…

The curvy human doesn’t even know that shifters exist, yet she has an infuriating habit of challenging him at every turn. But when a new and potentially deadly danger arises, Michael will have to put his feelings aside if he’s to save Aiden, the aggravating human who he discovers is his most unlikely mate.

  • Sales Rank: #385318 in eBooks
  • Published on: 2015-01-04
  • Released on: 2015-01-04
  • Format: Kindle eBook

From the Author
Order of Alphas Series Order

Fever: Complete Collection-amazon.com/dp/B00RU8BVRG
Forever:-amazon.com/dp/B00RSK74EA

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2 of 2 people found the following review helpful.
Great launch to a new series
By kimberly a meadows
Order of Alphas: Fever is an excellent compilation and a great introduction to an exciting new shifter series. The tale introduces Michael Freiheit, alpha pack leader, whose original dislike for heroine Aiden Walsh is almost laughable. Through a series of mysterious events Aiden is tossed into Michael's secret world. The story is filled with steamy passion, mystery and great action. While the story is somewhat short, it is still a likeable read.

2 of 2 people found the following review helpful.
A real page turner!!
By Kindle Customer
Once I started reading this book I couldn't stop. I had to find out what happens next and why. This my first book I believe that I've by author Eris Sage and it won't be my last. Intriguing characters and interesting storyline. I didn't want this book to end!! Great job!!!

2 of 2 people found the following review helpful.
It was AWESOME. Aiden and Michael were just WOW
By LisaRene
After finishing this book, one word comes to mind-oh my goodness. Ok, ok, that's three, but seriously it was AWESOME. Aiden and Michael were just wow. I also loved the growth between them. This was my first time reading Eris Sage but it won't be my last.

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Senin, 09 April 2012

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Resume Speed (Kindle Single), by Lawrence Block

From the legendary author of A Walk Among the Tombstones comes this gripping tale of sudden endings and new beginnings. When a man called Bill spots a sign in a restaurant window, he grabs his carry-on and gets off his bus. Within an hour he’s got himself a job as a short-order cook, and a start on a whole new life in Cross Creek, Montana. Things just fall into place. He applies for a library card, and the next thing you know he’s having dinner with the librarian. One thing leads to another, and he can see a whole new life stretching out before him…

Lawrence Block (b. 1938) is the recipient of a Grand Master Award from the Mystery Writers of America and an internationally renowned bestselling author. His prolific career spans over one hundred books, including four bestselling series as well as dozens of short stories, articles, and books on writing. He has won four Edgar and Shamus Awards, two Falcon Awards from the Maltese Falcon Society of Japan, the Nero and Philip Marlowe Awards, a Lifetime Achievement Award from the Private Eye Writers of America, and the Cartier Diamond Dagger from the Crime Writers Association of the United Kingdom. In France, he has been awarded the title Grand Maitre du Roman Noir and has twice received the Societe 813 trophy.

  • Sales Rank: #23309 in eBooks
  • Published on: 2016-02-16
  • Released on: 2016-02-16
  • Format: Kindle eBook

From the Inside Flap
A new town, a fresh start. A chance to escape old demons. Or meet new ones. He got on the Trailways bus in Galbraith, North Dakota, booked all the way through to Spokane. But the Help Wanted sign at the diner in Cross Creek was calling his name. Soon, he had a job working the grill and a place to stay, and a new name to go with them. But what he didn't have was peace of mind. Or a clear conscience. Or any memory at all of what he'd done the night before fleeing Galbraith. What he'd done to get the scratches on his wrists and the backs of his hands]] In this brand new novella, Mystery Writers of America Grand Master Lawrence Block delivers an unforgettable portrait of a troubled man trying to lay the ghosts of his past and make a new life for himself. But there are things you can't run away from, and one of them is who you really are. Subtle and painful and beautifully crafted, Resume Speed is Lawrence Block at the pinnacle of his storytelling powers.

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8 of 8 people found the following review helpful.
A bargain at ANY price
By Deb's Guy
I don't usually write reviews, but I couldn't resist. Somebody complained that he thought he was "buying a book and only got 60 pages for $2.99.." This person must buy his reading material by the pound. He'd rather have 300 pages of crap for his $2.99 than 60 pages of golden prose by one of America's finest word smiths - Lawrence Block. Perhaps he doesn't understand what a "novella" is. It is plainly stated in the description, and on the cover of "Resume Speed" that it is a novella. The very definition of a novella is a piece that is longer than a short story, shorter than a full novel. Let me tell you and him - ANYTHING written by Lawrence Block is really priceless. And we are privileged to be able to buy his work at such a pittance. This complainer is either the world's greatest skin flint, or he should stick to James Patterson.

1 of 1 people found the following review helpful.
and brilliant pacing. As Bill Thompson settles in Cross Creek
By John dEFROG
I’ve been reading Lawrence Block’s books for over 30 years now, and this novella is a compact masterclass illustrating why. The basic concept is a well-worn one in crime fiction – drifter with a dark, mysterious past tries a fresh start on life in a new town, but his past catches up with him. But it's how you tell it, and Block tells it so well, with the crisp economical narrative style and dialogue typical of his work, and brilliant pacing. As Bill Thompson settles in Cross Creek, Montana, the tension builds not from what he does so much as the slow reveal of what he’s done and what he’s trying to avoid doing again. It’s gripping, page-turning stuff, and deeper than it appears at first glance. Resume Speed is a miniature character study of how humans sometimes seek redemption and a second chance, but just can’t seem to attain it – even when it’s placed right in front of them – because they’re running away from their own guilt over transgressions real and imagined. All that and a cracking good story in 21,000 words.

1 of 1 people found the following review helpful.
Block delivers a superbly crafted tale of "slow burn" psychological supsense
By Craig
Lawrence Block returns with a novella of “slow burn” psychological suspense. It begins with Bill Thompson boarding a bus in the night, blood and scratches on his arms, running away from an event he does not clearly remember from the night before. The story follows him for several months as he attempts to put together the pieces of his life in a new town. Most of the narrative concerns itself with how he makes new human connections, finds companionship, and begins to build a new future for himself.

It is a testament to Block’s craft, superb characterization, and thrifty dialog that he maintains building tension in a tale with no violence or action. Block teases out the dark and terrifying backstory slowly until the surprising conclusion.

I could easily give five stars, but my one complaint is that it felt derivative of Donald Westlake’s novel Memory. The whole time I was reading I kept thinking how similar the characters and situations seemed, and that detracted from my experience.

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Rabu, 04 April 2012

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Varieties of Visual Experience (Trade Version) (4th Edition), by Edmund Feldman

Discusses the functions, styles, structure, and themes of art, and describes the problems of art criticism.

  • Sales Rank: #2540487 in Books
  • Brand: Brand: Prentice Hall
  • Published on: 1992-11-30
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.75" h x 9.25" w x 1.25" l,
  • Binding: Hardcover
  • 544 pages
Features
  • Used Book in Good Condition

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0 of 0 people found the following review helpful.
Varieties of Visual Experience - A must have!!!
By Cliente Amazon
https://smile.amazon.com/dp/0139405852/ref=cm_cr_ryp_prd_ttl_sol_0

8 of 8 people found the following review helpful.
Empowering Your Perceptive Ideas
By Ross Litman
Feldman has made art criticism easy to understand for the student and non-student layperson alike. Throughout the book he uses clear examples from established art works to ilustrate the ideas used in identifying what is art through the use of one's perception. The book is clearly divided into logically linked chapters. The last half of the book can be used as an outline to clearly write one's own criticism, and, with a little work, construct a criticism comparing any two artworks from any media. This is a "must have" book for any graphic or performing artist.

2 of 4 people found the following review helpful.
Empowering Your Perceptive Ideas
By Ross Litman
Feldman has made art criticism easy to understand for the student and non-student layperson alike. Throughout the book he uses clear examples from established art works to ilustrate the ideas used in identifying what is art through the use of one's perception. The book is clearly divided into logically linked chapters. The last half of the book can be used as an outline to clearly write one's own criticism, and, with a little work, construct a criticism comparing any two artworks from any media. This is a "must have" book for any graphic or performing artist.

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